Tessellation graphics12/6/2023 For the most part I do stay at the 45-60 fps range, but in intensive areas it could go down as low as 30 (that hasnt happen much though). As for Metro Last Light, I've decided to have textures on very high and tesselation on high even though it brings down my fps. Also, I remember spending hours configuring the graphics in GTA 5 lol. You still helped me understand more about tesselation. My first link explaining what tesselation is still holds true but ignore the other. I just realized that I somehow switched over forums. I'm actually fine with sacrificing fps for graphics as long as it doesn't jump all over the place (as it did for that specific part).lol I wish I can just play the game without worrying about graphics but im just so picky about playing a game the way its meant to be played. Yeah I know that amd can struggle a little bit with tessalation in this game and I do have an r9 270x 2gb oc amd card, but it shouldn't ever drop that low though. It doesn't do that if I set it to normal or off instead. As Im cornering it my fps drops all the way to 20 fps briefly). For example, the first outdoor spot where I meet the baby dark one. So would you say that having textures on high and tessalation on high is better than having textures on very high and tessalation on normal or off? The problem I seem to be having is that having a higher tessalation kills my fps in certain spots (not most spots though but its still enough to be distracting. Normal sets it down to a lower multiplication that applies to characters only, instead of terrain included. Set it to high and you won't notice a thing with a decent FPS increase. Very high just renders at a longer distance. High and Very high gives the SAME level of geometric bisection. Originally posted by Jig McGalliger:First you should learn how the tessellation works on Redux. If your computer can handle it, it is a nice visual detail to have. In a nutshell, tesselation allows for smoother models and with mapping can make textures more detailed with depth instead of a flat texture. Normal tesselation would be better than none. Maybe my computer can't handle tessalation on high at some parts of the game. Is there much difference between normal tesslation and high tessalation? Also, for at least the part where I first meet the baby dark one, the fps briefly dips to 20 fps if I have tessalation on high with either very high textures or high textures. The reason I'm reluctant to lower textures down is because I notice (my eyes are really picky) a huge difference between high and very high. What about normal tessalation? If I set it to that I can actually still keep the very high textures and maintain a relatively smooth experience. I would personally choose texture qualily high and tessellation high, rather than just texture quality very high. This is a great explanation of tessellation.
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